using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

[Serializable]
public enum PlayerData
{
    MaxHealth,//生命值
    Armor,//护甲
    MovementSpeed,//移动速度
    DamageBouns,//伤害加成
    CritPower,//暴击伤害
    CritChance, //暴击率
}
